using Framework;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EditPoolInfo : PoolInfo
{
    public EditPoolInfo(Type target) : base(target)
    {
    }
    public void Pop(int count = 1)
    {
        this.ActiveCount += count;
    }
    public void Push(int count = 1)
    {
        this.UnusedCount += count;
    }
}
